Dead Island: Riptide

The formula of the game

Dead Island: Riptide

80% Dead Island

10% bugs

5% new content

5% Polish shooter

“It doesn’t matter which weapon you have chosen, a simple machete or a semi -automatic rifle, it should be a continuation of your hand.

If the weapon can be sorted to pieces, do it. In the light and in complete darkness. Until you know every bolt, every spring, each bend and each corner of this extremely important device. With practice, experience and confidence will come to you – two qualities that you have to develop in yourself in order to successfully fight the living dead. History has proved that a well -trained person armed with just a stone has more chances to survive than a newcomer with the last miracle of technology ”.

"From the survival leadership among zombies"

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Popular mechanics

Riptide, Like the original Dead Island, – The game is more about weapons than about zombies. This is not a survival simulator at all – you will not have to carefully examine at home in search of food and drugs (except by the will of the scriptwriters, in plot missions). Like shy away from every rustle. There are many zombies, they are fast, they feel you from afar and persecute to the last. It will not work to hide from them, but you don't need. It makes no sense to run away from enemies, because they exist only then, so that there is a richest arsenal on whom to try.

► The dead, it seems, have missed us so much since the release of the first part that emotions in them beat over the edge.

If you missed Dead Island And you have no experience of combating revived corpses, you will have to die at least Dark Souls. However, you are simply revived nearby, having lost some of the money, and again rush into battle. And over time, learn to evade, and aim at vulnerable points (“tactical dismemberment” here is realized no worse than in Dead Space), and monitor the scale of fatigue. You will die here anyway very often, but it will affect the wallet only.

► shooting here is extremely uninteresting, which is surprising, given the “shooting” experience of developers.

In addition to the general features of fighting, you need to take into account many parameters of each specific weapon. Getting used to the ax, it is very difficult to switch to something cutting. There are differences within the same type – the difference between a short hammer and a long sledgehammer is felt instantly. The character himself has a set of parameters reflecting the level of ownership of each type of weapon. It grows like in The Elder Scrolls – The more wave a sword, the better you do it.

THIS IS INTERESTING: Initially, we can only wave weapons from side to side, as in Oblivion, and kick with your foot like a duck. But later you can unlock new blows, which, however, you can’t use it anymore.

► there is a full -fledged tree of skills, but most of the abilities are passive and the battle tactics do not change. In addition, opponents, again as in Oblivion, grow in levels with the character.

Any weapon can be modified. To do this, you will have to find a drawing (most often issued as a reward for the task) and the necessary components (islands, boards, bolts and other trains are scattered across the island). The list of improvements is extensive: from the simple “decoration” of the baton with nails to the supply of current to the blade of the katana. Fry the zombies with shock and spread to pieces with weighted sledgehammers terribly fun, but, most importantly, the benefits of modification are instantly felt in battle, and closer to the end of the game without them can not do at all.

Entertaining physics

Actually, that is the charm of Riptide, what to wipe with all this dracol in an attempt to fill up more frags well, very fun. The character is felt no worse than in The Chronicles of Riddick or Zeno Clash: every wave, every blow you feel with your whole body.

► If weapons have broken in the midst of the battle, the enemy can simply be stitched. Sometimes this is even faster than shred his machete.

But in all other cases, the physical engine behaves strangely. Zombies and the character himself stuck in every corner and sometimes, like ghosts, pass through buildings and trees. And if you get behind the wheel, the picture is made completely gloomy. As if you control a plastic model traveling on a polished surface. No bogs, no bumps, no even zombies hanging on the hood! And you won’t go away at all: you can ride only in rare straight sections, fenced with low fences, which for some reason you can’t get a car. Probably, the developers deliberately forcing us to wander around the huge island on foot so that we do not leave from fights.

THIS IS INTERESTING: One of the innovations Riptide – Boats. There were swampy locations on which it is just more convenient to move on motor. They behave quite adequately, but given that the water in the swamp is standing, there cannot be special requirements for physics.

Endless story

The plot is also caused by the plot. He is so stamped that by changing the names of the characters and hinging events, you can collect a dozen more games about zombies. Although lovers of the original will probably be happy to see the familiar four heroes and find out the continuation of their story. True, there is nothing interesting there: a string of weakly connected events, hundreds of times visible in cinema and other games, a set of stupid dialogues and cardboard villains.

► According to the plot, we will often be driven into closed locations, trying to scare the darkness and popping up around the corner.

Princess Is in Another Castle

Plot missions – a separate song. They collect all the stamps of role -playing tasks known to humanity.

Read more

We are sent to a village to get information. Having made his way there with a battle, we find out that the inhabitants do not know the devil, but they tell me where to look for the one who is in the course. We find the right person surrounded by the dead, save and hear the classic “Help first again, and only then I can split”. Nowhere to go, we help. We get a new surprise as a reward: information needs to be sought in a certain hut. We are looking for a hut, for a long time and stubbornly we break through to her with a battle. And we meet at the entrance of a person who does not want to let us in. You see, inside his brother, and he fell ill. And while we do not find out how to cure him, we should be a muzzle with poppy ..

Absolutely all tasks in the game are built according to the same scheme. Although there is something in them: they bring memories of the role-playing games of eight and sixteen-bit era.

THIS IS INTERESTING: In the team, replenishment – a new character will join the already familiar four: a military and a wizard of hand -to -hand combat with a boring backstory.

In a word, the game can only offer constantly reviving zombies, hunting for trophies and boring quests "Bring-Sow". However, in the presence of a couple of friends, the cooperative regime appears to the forefront. In the company to get out with crowds of undead by an order of magnitude more entertaining. And if there are no friends, you can rely on the system of automatic selection of partners, although there is a great risk of running into the one who will enthusiastically beat their partners and ignore walking corpses.

► Cooperative so beautifully looks only on promo-screenshots. In fact, everything quickly turns into a bunch of small zombies, insides and partners chatting in a chat. Tactical interaction remained in Left 4 Dead.

THIS IS INTERESTING: A lot of alcohol is indecent on the island, bottles of fire water are lying at every step, and there is simply nowhere to put them. We have to drink. After a pair of bottles of the hero, he rummages so that the doorway cannot be passed, but the fights from the zombies are of particular acuteness!

Well forgotten old

But the most interesting thing is that almost the same words can describe the original. Although formally Riptide – Pure water continued, changes in the game are set only on DLC.

Even the new island is not distinguished from the bank from the first part, with the adjustment to the fact that some town appeared here. But the gameplay does not change in it: the zombie is shredded, we carry out typical tasks, collect the trash.

► borrowings from other games has become an order of magnitude more. Riptide manages to be like LEFT 4 DeAD and Resident Evil, and in some places even on s.T.A.L.K.E.R.

The only noticeable innovation is the mission in the spirit of Tower Defense. We are locked in a small area and set a crowd of zombies. We reflect one wave after another, sometimes we arrange heavy weapons, barricades the entrances. Not new, but at first captures. True, by the fifth just enthusiasm is exhausted.

► According to the good tradition of East European games, the game is full of bugs. A machine gun, for example, can just stop shooting.

You won’t go far from some battles, besides, in fifteen to twenty hours that are required to pass, you manage to get tired even from them. And there is nothing more to offer the game.

Pleased
Sharped
  • interesting battles;
  • extensive selection of weapons;
  • Collective stabbing.
  • a weak plot;
  • general monotony;
  • almost complete absence of innovations;
  • Boring tasks.
The main ratings

6/10

Gameplay

6/10

Visual series

7/10

Interface and management

7/10

Sound and music

"Achivka" of the editorial office
You respect me?!

In a drunken frenzy to kill your entire team.

Special ratings

8/10

Battles

Bet Master sister sites

Exciting and complex, are not inferior even to the stiffening of Condemned. And physics allows you to fully feel the difference between types of weapons.

2/10

Plot

Flat and second -rate story collected from a thousand and one stamp. The main plot turns can be predicted in the first twenty minutes.

Verdict
Site assessment

6.0

Above average

Most Dead Island: Riptide Similar to Borderlands. Only, unlike the creation of Gearbox, does not show any progress to the second part. Techland seems to believe that a successful combat system and zombies are enough to create an interesting game (which indirectly confirms the announcement Hellraid And Dying Light, different from Dead Island only decorations). But what developers plan to do when a zombie-theme outlines itself is not clear.

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